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Overview: I'm currently looking into rethinking hardware description languages to utilize stronger type-systems and more dataflowy constructs. I use NixOS and will hopefully also share nix files with everything I do (please message me if I forget to do so).

For Software

  • Most of my work is usually on a compiler or a compiler-like verification tool, fo which I typically use MLIR.
  • I will sometimes dable in something completely unrelated, so always keep your eyes open for that ;).

For Hardware

  • I like reasoning about hardware, but I am an awful hardware engineer ^^".
  • Most of my work here will be on the languages people use to implement and verify their designs.
  • I'm a frequent contributor to CIRCT and sometimes Chisel.

For Video-Games

  • Godot is great, lightweight, easy to use, and FOSS.

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