-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathParticle.cs
55 lines (51 loc) · 1.94 KB
/
Particle.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
using System.Drawing;
namespace OrbitSim
{
/// <summary>
/// A physical particle.
/// </summary>
abstract class Particle
{
public double mass { get; set; } //Mass
public int radius { get; set; } //Radius
public Color color { get; set; } //Color
public Vector2D position { get; set; } //Position vector
public Vector2D speed { get; set; } //Speed vector
/// <summary>
/// Create a particle using it's physical properties.
/// </summary>
/// <param name="x">Position x</param>
/// <param name="y">Position y</param>
/// <param name="speedX">Speed x</param>
/// <param name="speedY">Speed y</param>
/// <param name="mass">Mass</param>
/// <param name="radius">Radius</param>
/// <param name="color">Color</param>
protected Particle(double x, double y, double speedX, double speedY, double mass, int radius, Color color) :
this(new Vector2D(x, y), new Vector2D(speedX, speedY), mass, radius, color)
{
}
/// <summary>
/// Create a particle using it's physical properties (Vector)
/// </summary>
/// <param name="position">Position vector</param>
/// <param name="speed">Speed vector</param>
/// <param name="mass">Mass</param>
/// <param name="radius">Radius</param>
/// <param name="color">Color</param>
protected Particle(Vector2D position, Vector2D speed, double mass, int radius, Color color)
{
this.mass = mass;
this.radius = radius;
this.color = color;
this.position = position;
this.speed = speed;
}
public override string ToString()
{
return "Position: " + position + "\n" +
"Speed: " + speed + "\n" +
"Mass: " + mass + " Radius: " + radius + " Color: " + color;
}
}
}